Benjamin Ciscko wrote:Atiim wrote:Benjamin Ciscko wrote:
Ken soloed 2 tanks last night in PC, and he's a tanker if it were not for the convenient uplink in the mountains he would have used a rail but with just STD AV nades and an IAFG he killed both tanks. learn to AV.
And I also managed to survive 2 Swarms and a Forge Gun beating down on me the entire match numerous times before 1.7.
You clearly sucked at tanking.
You've clearly never been on the other side of ChicagoCubs Forge Gun sure I could tank 2 militia swarms and a militia FG. I remember talking to Ken a while back and he told me you didn't know what hardeners were so I hardly doubt you knew the best fit which differed slightly based on play style. Here's a vid from a different perspective in a semi-competitive setting it should be skipped to the end (2 TK's prevented me from being #1)
http://youtu.be/MJ2FFe4e-1c You can watch the kill feed if you want but I assure you I was in a tank.
They were clearly not very good swarms because the best fit could take max 6 swarms the 7th dealing the fatal blow and it could take idealy 7-9 IAFG shots but it only took 4 shots to get past the base armor w/ 2 carapace (best at the time) + the passive skill maxed 10% passive armor hardening so they could shoot us before we could start repping. 2 Pro swarmer's in 1.6 was the end of your tank.
To my knowledge, the best Madrugar fitting was
1x F/45 Damage Control Peripheral
1x NOS Module
2x Carapace Armor Hardeners
1x 180 Plate
1x Passive Armor Hardener
I never tried using 3 active armor plates, but I doubt it would have done much with the stacking penalties,
Im pretty sure they weren't MLT weapons, but I can't confirm the tier of the items. However, you'd be very hard-pressed to take what I said seriously, or what you said seriously simply because of all of the factors that were left out.
- What modules was the enemy tank running?
- How long did it take to solo the vehicle?
- Was the vehicle pilot experienced?
- What were the conditions that the vehicle pilot was under?
- Where was the vehicle destroyed?
- etc, etc, etc.
Basically, the point is that simply because it's possible, doesn't make it balanced nor realistic.
A scout can (and has) pulled off scores such as 45/2
Does this mean that Scout // Light Frames are fine?
Should Scouts just "learn how to Scout?"
A tanker has gone 55/ in 1.6
Did this mean that HAVs were fine?
Should tankers have simply "learned how to tank?"
An Assault Dropship pilot managed to transport troops, get a good amount of kills, and without dying once.
Did this mean that Dropships were fine?
Should Dropship pilots have simply "learned how to fly?"
If you answered different;y to any of these questions, then you need help.
If you answered "yes" to any of these questions, then Uprising 1.6 was balanced and your a hypocritical scrub.
I didn't know what hardeners were? Good God. Is there a tanker out there who doesn't twist my words to their advantage?
My Exact words to Ken, is:
Quote:
I know what hardeners were, I just didn't use them. I prefer to use passive hardening, such as F/45 Damage Control Units.
How he got "I don't know what a hardener is" from that is beyond me. I even have screenshots of my HAV fits from before 1.7 that clearly show hardeners fitted onto them.